Hum Sweet Hum
Developed around the theme of "Home", this Global Game Jam 2019 entry is about a hummingbird building their nest while keeping up their energy, and avoiding danger.
Role: Lead designer and developer
Target Audience: The team as well as other game jam attendess and participants
Key Insights: Practising my own scripting skills.
This game was made by a team of all designers, pushing ther skill set beyond teir comfort zone. It was my task to script all the gameplay elements. After the initial 4hhour time limit of the game jam, the game was further developed by adding enemies and optimisng the controls for a controller so it could easily be played at a stall at the IGDA Glasgow play party.
My responsibilities included:
Scripting the main mechanics of the player character
Audio implementation
Enemy behaviour design and implementation.