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Python Problem

A simulator designed to train the skills needed to recognise the invasive Burmese python in the Florida Everglades, so that snake hunters can preserve and sustain the local wildlife.

Role: Solo Project

Target Audience: Everglade snake catchers

Key Insights: Identifying a specific set of skills that the catchers aren't able to practice except by going out in the field and allowing it to be practised whenever.

This project was made for the brief with the topic of sustainability. Initially the game seems unrelated to the topic. But upon closer examination the word sustainability does not exclusively refer to climate change. Indeed, Python Problem aims to combat the real-world problem of the invasive Burmese Python dominating the ecosystem of the Florida Everglades. Local wildlife is not able to compete and prey species are being driven to near extinction. If this happens no animal can live in this ecosystem which means allowing the Python to roam freely is unsustainable.

Several approaches have been tried but the most effective remains human on the ground actively hunting the snake. The Python Hunters are compensated for every snake they catch incentivising the activity. However, training for this task is difficult without being in the field. Python problem is designed to allow these hunters to practise the spotting of the pythons without having to immediately go into the field.

My responsibilities included:


  • Tailoring the experience for the skills that the target audience needs to develop.


  • Researching the target audience to understand their problems and wants.


  • Designing a level that would simulate the everglades as realistically as possible with limited time and resources.

  • Pitching the solution and problem to the lecturers to persuade them of a broader definition of sustainable.

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